Kreel

Level: Advanced
While the Kreel have a better economic technology level than some other easier to play species, in order to play Kreel to the best advantage an advanced knowledge of ship building and the use of stealth is required.

History

Kreel

The Kreel are the epitome of non-Darwinian adaptability to surroundings. Born on a harsh world with a chaotic climate, the Kreel advanced from a hunting and gathering culture to biological prodigies who can change their own molecular makeup to better adapt to any environment. The Kreel have no love of war, but are apt to defend themselves with a ferocity most attackers are wary of. Kreel Scientists have not striven for technological advancement, their goal to date has been primarily to remain the technological equals of neighboring species in order to maintain a balance of power in and around the Kreel occupied systems. Added to the fact most Kreel systems have no uniform environment, little incentive exists for any species to attack Kreel systems.

The Kreel have developed several unique technologies which have enhanced their stealth capabilities. By using these technologies on their ships, as well as cloaked mines on their planets, Kreel have a distinct advantage over other species in stealth capabilities.

Galactic Reputation

Most species prefer to deal with the Kreel from as far away as possible

Planetary Systems

Growth Rate: 15%
Habitability: Temperature 100%, Atmosphere 56%, Water 31%

Hab Comparisons in declining order:

Race
Habitability
Kreel
100%
Toag
75%
Gorgoth
73%
Sirnef
70%
Turian
68%
Ji
60%
Zeeb
60%
Drall
44%
Shydow
44%
Oomari
41%


Starting Technologies:

Ship Research
Level
Economic Research
Level
Beam Weapons
1
Nanotech and Design
2
Missile Weapons
2
Economics
2
Fighter Design
2
Ore Mining
2
Hull Strength
1
Production
1
Shield Power
1
Researching
1
Stealth Technology
4
Engine Construction
1
Advanced Sensors
2

Ships

Ship Cost Reduction
Stealth Technology -40%

Unique Ship: Matership
Basic Requirements: Nanotech and Design level 10
Additional Requirements: Stealth Technology level 16
**Species Advantages: 40% cost reduction in resources for stealth slots; +40% stealth bonus; First Strike (100% initiative) for the whole alliance

The Matership is the stealthiest there is, period. In fact, ships in its cloaking radius are invisible for the first round of battle and are not targeted by enemy ships, since their location is unknown. The cloaking radius of the ship also increases the effect stealth has against fighters and missiles. However, the cloaking device used on the Matership has negative effects on weapons fired in its area, resulting in a decrease in amount of damage rendered to the enemy.

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